This update introduces a new electricity system! You can use solar panels to charge batteries at daytime and use electricity at night for lamps, heating your plants without sunlight and more to come! Also, you can sleep at night in your container to pass time. Lights have also been added to vehicles that turn on automatically at night. Your plants need sunlight to grow in the day or you can place an electric heater near them to grow at night. The game now features a fully featured time of day system! Apart from the visuals, this influences gameplay too. They sold for way too much and made the game economy pointless.Īdded a built-in FPS meter that you can toggle in the Debug menu.Īdded a tutorial description for filling your watering can with water.įixed a bug where if anything physics-related (like a vehicle) blocks your laptop in the container you can't sell stuff because the game thinks you want to drop the sellable item to said physics object.įixed a bug that prevented the deletion of the saves that came from the older save system.įixed a bug where your clock box disappeared once you entered a vehicle.įixed a visual bug where a yellow line appeared in your world without any purpose.įixed an issue where the game would stuck on the loading save screen when loading a game.įixed an issue where you needed to cut 100 trees to get the achievement instead of 10 and the second and third stages not getting activated. Temporarily took out the planter sticks from the sellable items. Water from the can or the jerrycan should be the same. This was not intended but was reported as a bug and it makes sense. You can now water plants with the jerry can too. With this and the automatic night switch, now it should be enough for the night.
Previously a full 24-hour cycle happened in 20 minutes, now it's 35.īy feedback increased the battery's power from 2000w to 3000w. Slowed down the time of day system's speed by feedback. You can use this to move or remove your placed objects (electric, decoration, sticks etc.) Now you can use switches to turn on or off your electric equipment as well as a light-sensitive automatic switch that you can use to toggle your electric objects at night or at daytime.Īdded a multitool to the default inventory. You can select a game mode for your existing save or select one when you create a new game.Ĭurrently, there's 2 with a Sandbox and a Simulation mode. This patch's focus is addressing feedback and fixing bugs.
The newest patch is now live for the game! The update is now live, you might have to restart steam for the update to show up. *Fixed a typo in the DeepChill Bud's description (prefect instead of perfect) The line from the multitool's end shouldn't break now. *Updated the multitool's highlighting system to be more visually consistent. *Added a back button when you select a game-mode in a loaded save and click on the game-mode hints (there was a close button top left but it wasn't that obvious) *To further differentiate sandbox and simulation gameplay and playstyle for every sold item you get 2X the money in sandbox mode.
*Flipped vehicles now should auto-reset and unflip themselves.
(if you cancel the sell or close the shop it gets back to your inventory) *When you drag an item from your inventory to sell it disappears from your inventory and shows up only in the sell panel. *Modified the selling system that you can sell all the same type of item at once, you no longer need to sell for ex. *Fixed some smaller performance bottlenecks when selling items. *Fixed a bug that caused selling items after each other to take longer and longer and eventually freeze/crash. Heres's the patch notes for the latest maintenance patch: